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Support multiple screen resolutions with one click. Be smart – Let TexturePacker collect the sprites. Pack multiple sprite sheets at once. Reduce memory consumption, not image quality. You don’t have to be a developer to use TexturePacker.
Full automation with command line client. Content Protection for Cocos2D. Works With Any Game Engine. Support most image formats for read and write. Trimming / Cropping – Save space by removing transparency. Saving more space through Alias creation & Heuristic mask. Layout algorithms and packing features.
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